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FFXIV Marauder

“Marauders are fearsome front line combatants whose arsenal of actions enables them to strengthen their offensive and defensive prowess, whichever the situation demands. Charging into battle with a massive axe, the marauder quickly draws the attention of enemies, and turns their attacks against them.”

Last month I informed you about the new FFXIV Pugilist Class. Continuing with the Disciples of War, today I bring you the FFXIV Marauder Class and overview. This is yet another class type from Square Enix in their epic overhaul of Final Fantasy XIV: A Realm Reborn upcoming release, announced for late august 2013.

Keep in mind during this topic that everything herein is subject to change. While I do not foresee much changing in the near future, if anything does, don’t fret, I will keep this post updated with the most up to date information all the way to release.

FFXIV-A-Realm-Reborn-marauder

 

So what is this FFXIV Marauder class? Its a warrior class that uses a giant 2 handed axes for sheer cleaving power. This heavily armored class can take the punches and respond in kind. This class really starts to shine while taking on multiple foes at once. While the class does not incorporate a shield, you are a little less defended than say the FFXIV Gladiator. But, what you lack in defense, you more than make up for in sheer damage dealing.

  • Once you reach level 30 Marauder and level 15 Gladiator you can acquire the job of Warrior.

Here are the current ability and trait breakdown for the Marauder FFXIV class.

 

FXIV A Realm Reborn: Marauder Actions / Abilities

Name
Level
Cast
Recast
Cost
Range
Radius
Type / Affinity
Heavy Swing 1 Instant 2.50s 70 TP 3y 0y Weaponskill
ffxiv arr marauder skills heavy swing Delivers an attack with a potency of 150. MRD WAR
Foresight 2 Instant 120.00s Free Ability
ffxiv arr marauder skills foresight Increase defense by 20%. Duration: 20s GLA PGL MRD LNC ARC
CNJ THM PLD WAR DRG
Skull Sunder Instant 2.50s 60 TP Self 0y Weaponskill
ffxiv arr marauder skills skull sunder Delivers an attack with a potency of 100. Additional Effect: Increased enmity.
Combo Action: Heavy Swing
Combo Potency: 200
GLA PGL MRD LNC ARC
PLD WAR DRG
Fracture 6 Instant 2.50s 80 TP 3y 0y Weaponskill
ffxiv arr marauder skills fracture Delivers an attack with a potency of 100.
Additional Effect: Damage over time. Potency: 20
Duration 18s
GLA PG MRD LNC ARC
PLD WAR DRG
Bloodbath 8 Instant 90.00s Free Self 0y Ability
ffxiv arr marauder skills bloodbath Converts 25% of the damage dealt by next successful offensive ability into HP.
Duration: 15s
GLA PGL MRD LNC ARC
CNJ THM PLD WAR DRG
Brutal Swing 10 Instant 30.00s Free 3y 0y Weaponskill
ffxiv arr marauder skills brutal swing Delivers an attack with a potency of 50.
Additional Effect: Stun.
Duration 3s
MRD WAR
Overpower 12 Instant 2.50s 100 TP 8y 8y Weaponskill
ffxiv arr marauder skills overpower Delivers an attack with a potency of 120 to all enemies in a cone before you.
Additional Effect: Increased enmity
MRD WAR
Tomahawk Instant 2.50s 15y 0y Weaponskill
ffxiv arr marauder skills tomahawk Delivers a ranged attack with a potency of 130.
Additional Effect: Increased Enmity
MRD WAR
Maim 18 Instant 2.50s 60 TP 3y 0y Weaponskill
ffxiv arr marauder skills maim Delivers an attack with a potency of 100.
Combo Action: Heavy Swing Combo Potency: 180
Combo Bonus: Increases damage dealt by 10%
Duration: 12s
MRD WAR
Berserk 22 Instant 2.50s Free 0y 0y Weaponskill
ffxiv arr marauder skills berserk Increases attack power by 50%. Duration: 15s
Unable to use weaponskills for 5 seconds after effect fades.
MRD WAR
Mercy Stroke 26 Instant 90.00s Free 3y 0y Ability
ffxiv arr marauder skills mercy stroke Deliverys an attack with a potency of 250. Can only be executed when target’s HP is below 20%.
If delivered as the killing blow, up to 20% of your maximum HP will be restored.
GLA PGL MRD LNC ARC
CNJ THM PLD WAR DRG
Butchers Block 30 Instant 2.50s 3y 0y Weaponskill
ffxiv arr marauder skills butchers block Delivers an attack with potency 100.
Additional Effect: Increased Enmity
Combo Action: Skull Sunder
Combo Potency: 260
GLA PGL MRD LNC ARC
CNJ THM PLD BRD WHM
Thrill of Battle 34 Instant 180.00s Free Self 0y Ability
ffxiv arr marauder skills thrill of battle Increases maximum HP by 10% and restores the amount increased. Duration: 10s MRD WAR
Storm’s Path 38 Instant 2.50s 90 TP 3y 0y Weaponskill
ffxiv arr marauder skills storms path Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Bonus: Absorbs 20% of damage dealt as HP up to 10% of your maximum HP.
Duration: 12s
MRD WAR
Holmgang 42 Instant 180.00s Free 3y 0y Ability
ffxiv arr marauder skills Holmgang Binds both caster and target. Duration: 6s MRD WAR
Vengeance 46 Instant 150.00s Free Self 0y Ability
ffxiv arr marauder skills vengeance Delivers an attack with a potency of 50 every time you suffer physical damage. Duration: 15s MRD WAR
Storm’s Eye 50 Instant 2.50s 70 TP 3y 0y Weaponskill
ffxiv arr marauder skills storms eye Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 230
Combo Bonus:Decreases target’s slashing resistance by 10% and HP recovery via curing magic by 50%.
Duration: 12s
MRD WAR

 

FFXIV A Realm Reborn: Marauder Traits.

Lv.
Name
Description
FFXIV ARR Marauder Traits Enhanced Vitality 1 8 Enhanced Vitality Increase VIT by 2.
FFXIV ARR Marauder Traits Enhanced Foresight 14 Enhanced Foresight Shortens Foresight recast time to 90 seconds.
FFXIV ARR Marauder Traits Enhanced Vitality 2 16 Enhanced Vitality II Increase VIT by 4.
FFXIV ARR Marauder Traits Bloodshower 20 Bloodshower Extends Bloodbath duration to 30 seconds.
FFXIV ARR Marauder Traits Enhanced Vitality 3 24 Enhanced Vitality III Increase VIT by 6.
FFXIV ARR Marauder Traits Enhanced Fracture 28 Enhanced Fracture Extends Fracture duration to 30 seconds.
FFXIV ARR Marauder Traits Enhanced Brutal Swing 32 Enhanced Brutal Swing Extends Brutal Swing duration to 5 seconds.
FFXIV ARR Marauder Traits Enhanced Berserk 36 Enhanced Berserk Extends Berserk duration to 20 seconds.
FFXIV ARR Marauder Traits Enhanced Mercy Stroke 40 Enhanced Mercy Stroke Shortens Mercy Stroke recast time to 60 seconds.
FFXIV ARR Marauder Traits Enhanced Thrill of Battle 44 Enhanced Thrill of Battle Improves the HP increase granted by Thrill of Battle to 20%.
FFXIV ARR Marauder Traits Enhanced Maim 48 Enhanced Maim Extends Maim duration to 20 second

 

Keep checking back for more articles as next we delve into the artistry of the FFXIV Archer class!

FFXIV Pugilist Class Breakdown

Sunday I informed you about the new FFXIV Gladiator Class. Continuing with the Disciples of War, today I bring you the FFXIV Pugilist Class and overview. This is yet another class type from Square Enix in their epic overhaul of Final Fantasy XIV: A Realm Reborn upcoming release sometime later this year in late 2013.

So what is this FFXIV Pugilist class? Its a warrior class that loves to use his hands and punch you in the face!

Keep in mind during this topic that everything herein is subject to change. While I do not foresee much changing in the near future, if anything does, don’t fret, I will keep this post updated with the most up to date information all the way to release.

As you probably have guessed, the FFXIV Pugilist class is a hand to hand combat specialization of the stereotypical warrior class. Usual armaments will include various types of knuckles made from steel, bone, or whatever else the Pugilist can find laying around. Because this class has a increased damage per second (DPS) potential, it will also have a reduced “tank” potential. There will always give and take to keep classes balanced.

If you are familiar with the original FFXI mmorpg by the same company, you will not be surprised to find that the FFXIV Pugilist will eventually lead to the Monk Job specialization. I will go into a lot more detail on advanced jobs, but for now here are the main jobs that will become available with the Pugilist as a base:

  • Monk – Available at Pugilist level 30 and Archer level 15
  • Dragoon – Available at Lancer level 30 and Pugilist level 15
  • Black Mage – Available at Thaumaturge level 30 and Pugilist level 15 (dont figgure, just accept it)

So to summarize, if you like to be up in the opponents face, but do not like the play-style of a typical tank, then maybe a FFXIV Pugilist is for you!

Here are the current abilities and traits for the Pugilist class:

FFXIV A Realm Reborn: Pugilist Skills

Name
Level
Cast
Recast
Cost
Range
Radius
Type / Affinity
Bootshine 1 Instant 2.50s 6 TP 3y 0y Weaponskill
Delivers an attack with a potency of 130. PGL, MNK
True Strike 2 Instant 2.50s 40 TP 3y 0y Weaponskill
Delivers an attack with a potency of 150. Chance for critical damage increases by 5% when dealt from behind target. Can only be used when in raptor form. MNK, PGL
Featherfoot 4 Instant 90.00s FREE 0y 0y Ability
Increases evasion by 15%.
Duration: 10s
Additional Effect: Wind damage over time.
Potency: 25 Duration: 18s
ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Snap Punch 6 Instant 2.50s 50 TP 3y 0y Weaponskill
Delivers an attack with a potency of 140. 180 when delivered from a target’s flank. Can only be used when in coeurl form.
Additional Effect: Changes for to opo-opo
Duration: 10s
Additional Effect: Grants Greased Lightning (Increases damage dealt by 7% and attack speed by 5%.)
Duration: 12s
MNK, PGL
Second Wind 8 Instant 120.00s FREE 0y 0y Ability
Instantly restores 15% of maximum HP. ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Haymaker 10 Instant 2.50s 40 TP 3y 0y Weaponskill
Delivers an attack with a potency of 170. Can only be used immediately after evading an attack.
Additional Effect: Slow (+20%)
Duration: 12s
ARC, GLA, LNC, MNK, MRD, PGL, WAR
Internal Release 12 Instant 60s FREE 0y 0y Ability
Increases critical hit rate by 20%.
Duration: 15s
ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Touch of Death 15 Instant 2.50s FREE 0y 0y Ability
Delivers an attack with a potency of 20.
Additional Effect: Damage over time
Potency: 25
Duration: 30s
MNK, PGL
Twin Snakes 18 Instant 2.50s FREE 0y 0y Ability
Delivers an attack with a potency of 100. 140 when delivered from a target’s flank. Can only be used when in raptor form.
Additional Effect: Increases damage by 5%
Duration: 12s
Additional Effect: Changes form to coeurl
Duration: 10s
MNK, PGL
Fists of Earth 22 Instant 3.00s 7 MP 30y 0y Ability
Reduces damage taken by 10%. Cannot be used with Fists of Fire or Fists of Wind, and shares recast timer with both. Effect ends upon reuse. MNK, PGL
Arm of the Destroyer 26 Instant 2.50s 130 TP 0y 5y Weaponskill
Delivers an attack with a potency of 50 to all nearby targets.
Additional Effect: Opo-opo form bonus: Silence
Duration: 1s
Additional Effect: Changes form to raptor
Duration: 10s
MNK, PGL
Fists of Wind 34 Instant 3.00s FREE 0y 0y Ability
Increases movement speed. Cannot be used with Fists of Earth or Fists of Fire, and shares recast timer with both. Effect ends upon reuse. MNK, PGL
Steel Peak 38 Instant 60.00s FREE 3y 0y Ability
Delivers an attack with a potency of 150. MNK, PGL
Mantra 42 Instant 120.00s FREE 25y 0y Ability
Increases target’s HP recovery via curing magic by 5%.
Duration: 15s
Requires: ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Howling Fist 46 Instant 300s FREE 10y 10y Ability
Delivers an attack with a potency of 190 to all enemies in a straight line before you. MNK, PGL
Perfect Balance 50 Instant 240s FREE 0y 0y Ability
Allows execution of weaponskills which require a certain form, without being in that form.
Duration: 10s
MNK, PGL

 

FFXIV A Realm Reborn: Pugilist Traits

Level
Name
Description
8 Enhanced Strength (Pugilist) Increases strength by 2.
14 Enhanced Featherfoot Improves evasion increase granted by Featherfoot to 25%.
16 Enhanced Strength II (Pugilist) Increases strength by 4.
20 Enhanced Greased Lightning Allows the stacking of a second Greased Lightning.
24 Enhanced Strength III (Pugilist) Increases strength by 6.
28 Enhanced Twin Snakes Improves the damage increase granted by Twin Snakes to 10%.
32 Third Wind Increases HP restored by Second Wind to 25%.
36 Enhanced Internal Release Improves the critical hit rate increase granted by Internal Release to 30%.
40 Enhanced Greased Lightning II Allows the stacking of a third Greased Lightning.
44 Mythril Peak Shortens Steel Peak recast time to 40 seconds.
48 Enhanced Mantra Improves the HP recovery increase granted by Mantra to 10%.

 

Will this be a class you will be playing? Please post comments below if you will be playing a Pugilist or any of the other advanced jobs associated with it. Be sure to check out next month as I go into detail about the FFXIV Marauder!!!!

FFXIV Gladiator Class Breakdown

Yesterday I enlightened you with the basics of FFXIV Classes and Jobs paradigm in Square Enix‘s upcoming re-release of Final Fantasy XIV: A Realm Reborn. Keep those discussions and comments coming as that is what will drive me to keep expanding on the inner workings and requirements of each job and class that FFXIV has to offer.

Today, we are going to dive right into the Gladiator Class. Keep in mind that we are still in Beta Phase 2 and some of the finer details might change slightly over time as the game gets closer to release. When and if that happens, I will edit this post and try to the best of my abilities to keep the most up to date information.

The FFXIV Gladiator Class is pretty much what it sound like. Bash and Crunch first, and ask questions later. This is your typical warrior style class. If we trace the roots of gladiators back in history, they were the fighting slaves in the coliseums with a sword and shield battling for the amusement of the onlookers in ancient Rome. FFXIV Gladiators will resemble this ancient style of fighting. With the increased shield defense, they naturally fall into a “tank” style of play. According to the FFXIV website, some will have a taunt ability to keep all of his opponents attentions on him and away from the lesser defended friends he might be playing with.

While some of the other classes may not be as straight forward, the FFXIV Gladiator is a warrior tank. In all mmorpg’s there are always tanks at the front of the battle taking hit after hit time and time again. While they may not dish out the most damage, they will definitely TAKE the most damage and stay alive.

As of this writing, it is assumed that the FFXIV Gladiator class will be required for 3 advanced jobs that can be acquired at level 30. (Remember you can always switch classes just by changing weapons) These advanced jobs are as follows:

  • Paladin – Available at Gladiator level 30 and Conjurer level 15
  • Warrior – Available at Marauder level 30 and Gladiator level 15
  • White Mage – Available at Conjurer level 30 and Gladiator level 15 (I know it doesn’t make sense to me either)

Check back often to see the other classes and jobs that FFXIV has to offer.

So is this your class of choice? What advanced jobs will you take first? I look forward to discussions, post below your thoughts and what you will be playing in the comments below!

Here are the current abilities and traits for the Gladiator class:

FFXIV A Realm Reborn: Gladiator Skills

 

Name
Level
Cast
Recast
Cost
Range
Radius
Type / Affinity
Fast Blade 1 Instant 2.50s 70 TP Weaponskill
Delivers an attack with a potency of 150. GLA, PLD
Rampart 2 Instant 90.00s FREE 0y 0y Ability
Reduces damage taken by 10%.
Duration: 20s
GLA, PLD
Savage Blade 4 Instant 2.50s 60 TP 3y 0y Weaponskill
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Potency: 200
GLA, PGL, MRD, LNC, ARC,
PLD WAR MNK
Fight or Flight 6 Instant 180.00s FREE 0y 0y Ability
Increases physical damage dealt by 30%.
Duration: 20s
GLA, PLD
Flash 8 Instant 2.50s 8 MP 0y 5y Spell
Increases Enmity in all nearby enemies. GLA, PGL, MRD, LNC, ARC,
CNJ, THM, PLD, MNK, WAR
Convalescence 10 Instant 120.00s FREE 0y 0y Ability
Increases HP restored by spells or actions by 20%.
Duration: 20s
GLA, PGL, MRD, LNC, ARC,
CNJ, THM, PLD, MNK, WAR
Riot Blade 12 Instant 2.5s 100 TP 3y 0y Weaponskill
Delivers an attack with a potency of 100.
Combo Action: Fast Blade
Potency: 200
Bonus: Restores MP
GLA, PLD
Shield Lob 15 Instant 2.50s FREE 15y 0y Weaponskill
Delivers an attack with a potency of 120.
Additional Effect: Increased enmity
GLA, PLD
Shield Bash 18 Instant 2.50s 150 TP 3y 0y Weaponskill
Delivers an attack with a potency of 110.
Additional Effect: Stun
Duration: 3s
GLA, PLD
Provoke 22 Instant 40.00s FREE 25y 0y Ability
Gesture threateningly, increasing enmity in target. GLA, PGL, MRD, LNC, ARC,
THM, PLD, MNK, WAR
Rage of Halone 26 Instant 2.50s 60 TP 3y 0y Weaponskill
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Savage Blade
Potency: 240
Bonus: Reduce target’s strength by 5%
Bonus Duration: 20
GLA, PLD
Awareness 34 Instant 120s FREE 0y 0y Ability
Reduces the chance of suffering critical damage by 15%.
Duration: 20s
GLA, PGL, MRD, LNC, ARC,
CNJ, THM, PLD, MNK, WAR
Sentinel 38 Instant 180s FREE 0y 0y Ability
Reduces damage taken by 30%.
Duration: 10s
GLA, PLD
Tempered Will 42 Instant 180s FREE 0y 0y Ability
Immediately cures Bind and Heavy, while preventing knockback and draw-in effects.
Duration: 10s
GLA, PLD
Bulwark 46 Instant 180s FREE 0y 0y Ability
Increases block rate by 60%.
Duration: 15s
GLA, PLD
Circle of Scorn 50 Instant 25s FREE 0y 5y Ability
Delivers an attack with a potency of 30 to all nearby enemies.
Additional Effect: Damage over time
Potency: 30
Duration: 15s
GLA, PLD

 

FFXIV A Realm Reborn: Gladiator Traits

Level
Name
Description
8 Enhanced Vitality (Gladiator) Increases vitality by 2.
14 Enhanced Rampart Increases damage reduction granted by Rampart to 20%.
16 Enhanced Vitality II (Gladiator) Increases vitality by 4.
20 Enhanced Flash Adds Blind effect to Flash. Duration: 12s
24 Enhanced Vitality III (Gladiator) Increases vitality by 6.
28 Enhanced Fight or Flight Extends Fight or Flight duration to 30 seconds.
32 Enhanced Convalescence Improves the HP recovery increase granted by Convalesence to 30%.
36 Enhanced Shield Bash Extends Stun duration inflicted by Shield Bash to 6 seconds.
40 Enhanced Rage of Halone Increases strength reduction inflicted by Rage of Halone to 10%.
44 Enhanced Awareness Extends Awareness duration to 25 seconds.
48 Enhanced Sentinel Increases damage reduction granted by Sentinel to 40%.

 

Want to see more classes? Come back tomorrow to see the FFXIV Pugilist class!

FFXIV Classes and Jobs

As you are aware, FFXIV is launching a new 2.0 version of itself called Final Fantasy XIV: A Realm Reborn (FFXIV). Some of you may have questions about some of the terms that are used in the game. I know that Square Enix does a fairly decent job describing things, but some people are still wondering exactly what FFXIV Classes and FFXIV Jobs are.

So, I thought I’d spend a few minutes and help you out. This post will just cover the basics. I will go into more detail later in later posts describing each in separate posts later. But for now, lets get a handle on exactly what the differences in FFXIV classes and jobs are. Each day this week, I will be adding a new topic or detailed ffxiv guide explaining in full detail the types of play that the new game is trying to achieve. As always if you have questions or comments, post them below.

FFXIV Classes and Jobs

So, first, lets go into eactly what is a class and a job. Usually these are the same thing in most mmorpg games. And you would be right in thinking so.. There was even a time where the FFXIV Live team wanted to get rid of both and put it all in the same category, but the man himself Yoshi-P put out a letter detailing that the distinction would remain. And I for one am glad he did.

There are four different classes in FFXIV.

  • Disciples of War – These are the masters of weapons and combat
  • Disciples of Magic – These are the magic users, casters, etc.
  • Disciples of the Hand – These are the cafters
  • Disciples of the Land – These are the gatherers.

With this in mind the FFXIV classes available so far are:

Disciple of War include:

Disciples of Magic include:

  • Arcanist
  • Conjurer
  • Thaumaturge

I wont list them all right now as we will be going over them in full detail in the coming days but this gives you a good idea of what to expect. Keep in mind also, that you are NOT locked into one class. You can change at any time, just by switching your weapon of choice. Now, once you do swap a weapon you start out at level 1 in that new class and you have to level up that class as you would any other. But hey, no more creating 10 different characters just to level them all up. Here its one character for everything. Rather nice no?

Here is where things start to get interesting. Some of the abilities from one class can meld over to another. For instance, if you are leveling up both a archer and a conjurer, you can mix and match some of their skills and abilities even while adventuring in a different class! Again, we’ll go into much more detail later, but for now, remember this post called FFXIV Classes and Jobs.

Moving on to Jobs. A job is a specific version so to speak of a class. At release there will only be 1 job for 1 class, but Yoshi-P has alluded that they plan to add multiple jobs for each class in the near future as they add in more content.

So lets take a closer look at a job. Mystra loves Bards. Can she play one? Yes. She starts out as a Archer but after a few levels she will get the option to upgrade to the Bard job. But what does that mean? We’ll get into the specifics later, but for now it means that she will get access to Bard specific spells and abilities but will limit here interaction with other classes. She might not be able to use some of here conjurer spells like she used too. Keep in mind that this is entirely optional. She does not HAVE to become a Bard. She can continue leveling as a archer with some conjurer abilities. This is usually better when soloing, but as you get into raiding and dungeons your group will start calling for some very job specific needs.

Just remember you can always switch back just by swapping weapons you change back to different classes.

Is it starting to make sense?

It is strange until you start playing a little, then these things will become more familiar. Keep checking back over the next few days and I will go over all of the ffxiv classes and jobs that you will be able to play.

If you know what class you will be starting out as, please post in the comments below. I’d like to hear why you like that class!

 

 

 

FF14 Lancer Class

Here is a video of the final fantasy Lancer class in action. The perks of the class are the following. First o fall they have a little bit extra when it comes to range for attacking mobs. Which may or may not help you in the field of battle. You can see the player easily moving around the mob via side steeping and attacking them from different angles. The downside seems to be the slowness of the animations for attacking mobs with this class. He seems to have a long delay when it comes to attacking mobs which if they keep things in terms of games where your actions determine your damage then this class might not be used as much.

The lancer class is going to one of the disciples of war in final fantasy 14. The lancer class will be mainly in use of spear like weapons and have a ranged attack in the game. You can get an extra attack against mobs in the game because while you can attack from a distance the mob will have to run up to you. The lancer can also increase other players TP points in the game with their skills. The lancer has the ability to steal HP from other mobs in the game with their special ability. Finally the lancer can do a special move called collusion which it not only attack the enemy but it will give that enemies enmity to an ally that is between you and the enemy.

The lancers weapons are also something for players to fear. They can attack multiple targets at once with different sweep attacks they have. The downside with sweep attacks from the lancer is you can not hit flying enemies with them as they only attack the low parts of your enemies. The lancer can also slow down other enemies with the skewer skill. However this one as well can not hit flying enemies. The best move of the lancer is the feint skill which allows you to be sure of a guaranteed hit with your next attack but you have to dodge an attack from another mob in the game.

Well there is some information for the upcoming lancer class in final fantasy xiv.