Posts Tagged ‘classes’

ArcheAge Guide – The most popular builds currently available

Tuesday, September 30th, 2014

You will often  find yourself mixing and maxing the various skills that are available. Some will seem to work, other not so much. Here we have collected what the community generally accepts as the quote unquote “best” class/skill combinations. As you progress, you may decide that these do not quite work for you, but as a general rule, if you chose one of these combinations you cannot go wrong. If you want to cheat and go ahead and see how you can best use these combinations, head on over to TaultUnleashed – ArcheAge

WitchcraftSorceryShadowplay
Witchcraft+Sorcery+Shadowplay = Hermit / Daggerspell
Want to make people put your name in their death note? well you’re on the right track with this. Some will argue that you’re missing a bit of damage for a mage, but who cares, you can kill pretty much anybody equally geared unless they’re anti mage.

AuramancyArcheryShadowplay
Auramancy+Archery+Shadowplay = Treasure Hunter / Primeval
I’ve seen a stream where the 10 players on the arena match where using this exact build… so that might give you an idea of how popular it is. It’s just the most viable pvp archer build in this stage of content, no way around it

BattlerageAuramancyShadowplay
Battlerage+Auramancy+Shadowplay = Politician / Darkrunner
Another super common build, great mobility, good damage, gap closers, cc, if only you could throw fireballs…

BattlerageDefenseShadowplay
Battlerage+Defense+Shadowplay = Fighter / Blighter
Probably the most well rounded melee build, a good amount of gap closers, nice cc, decent mitigation, and stealth so you can gank anyone anywhere, can’t go wrong with this as long as you understand the limitations of melee.

DefenseAuramancyOccultism
Defense+Auramancy+Occultism = Defender / Skullknight
T A N K, baby’s first character, you rarely die, superb in pve, annoying in pvp, good build for raid/guild leaders who steal all the loot from their guild because they’re the main tank

OccultismSorceryShadowplay
Occultism+Sorcery+Shadowplay = Angel of Death / Reaper
You’re open to most attackers, but play like an opportunist and you’ll do great, you have amazing sustainable damage, quite a few combos and some of the best area attacks

WitchcraftAuramancySorcery
Witchcraft+Occultism+Sorcery = Darkweaver / Demonologist
Aoe disabler mage, not as popular as your average stealth ganker, but very desired in any group and much more durable

BattlerageDefenseAuramancy
Battlerage+Defense+Auramancy = Soldier / Abolisher
The melee tank, it’s a very solid build for guild leaders or anyone who wants to boss people around and stand in the front of a raid.

DefenseArcheryShadowplay
Defense+Archery+Shadowplay = Strategist / Stone Arrow
A bow and a shield? who would have thought, it does work, one of few things AA did right, it’s definitely T1 against physical classes, but trust me most tryhard mages will make you cry

 

I also include a few support classes:

AuramancySongcraftVitalism
Auramancy+Songcraft+Vitalism = Priest / Cleric
This is what most people pick when they want to play a full support character and don’t do much research about the game. It’s very good indeed, but please consider other builds before picking it, you’ll have a really rough time before 30, and even after that you don’t have a spammable attack. Remember any heal will cancel your auras so you have to recast them. Great for those who want to help their friends all the time or if you want to turn your girlfriend into a walking healthpot/buffbot 24/7.

DefenseAuramancyVitalism
Defense+Auramancy+Vitalism = Bodyguard / Templar
Everyone loves a healer, a healer that blocks arrows and melee atacks and can break out of cc’s is even better. I’d just like to say Vitalism isn’t what you expect even at higher levels, while you have some extraordinaire heals, the cooldown of most abilities is way too long, so you might want something less passive than this build to avoid falling asleep

WitchcraftAuramancyVitalism
Witchcraft+Auramancy+Vitalism = Sage / Hierophant
The most badass healer you can be, horrible for solo play, but godly for groups, suitable for anyone who likes to support and do more than playing whack-a-mole with health bars or playing songs far from the action.

GW2 First Class Revealed – The Elementalist

Wednesday, April 28th, 2010

SC2 Mac Beta Invites Are AwayAreanet just released the first class in the game. This class is the elementalist, best of all they also included some pictures and videos below.

Elementalists use nature to help them accomplish their goals. You can pick from the 4 different elements of fire, water, air, and earth. Elementalist can change from not only being a direct damage dealers, but also a protector with aoe defense spells.

Check out the link and videos below.

Elementalist 1

guild wars 2 elementalist

SWTOR In Game Combat Dev Diary

Friday, April 23rd, 2010

SWTOR In Game Combat Dev DiarySo now lets give you something amazing. An amazing developer diary from bioware was released today.

Its showing all the great new SWTOR combat in the game. The game apparently has all the choreographed moves in the game. It also lets you decide on how you want to do damage such as charging a weapon in the game or not. You can also fight with multiple styles such as being a bounty hunter for close combat, or a smuggler for long distance attacks. This game is going to have everything in it. Of course in the game you can be both the sith and jedis.

Also while sith and jedis are very powerful in the game they made sure to make it all balanced. All characters have powers over one another so its fully balanced. For example if you are a bounty hunter and a jedi goes after you, you can use a move to get more distance from the jedi and give you an advantage in the game. They end the video diary by saying they want you to feel what its like to be darth vader, or hand solo. Welcome to the most amazing MMO to date.