You will often find yourself mixing and maxing the various skills that are available. Some will seem to work, other not so much. Here we have collected what the community generally accepts as the quote unquote “best” class/skill combinations. As you progress, you may decide that these do not quite work for you, but as a general rule, if you chose one of these combinations you cannot go wrong. If you want to cheat and go ahead and see how you can best use these combinations, head on over to TaultUnleashed – ArcheAge
Witchcraft+Sorcery+Shadowplay = Hermit / Daggerspell
Want to make people put your name in their death note? well you’re on the right track with this. Some will argue that you’re missing a bit of damage for a mage, but who cares, you can kill pretty much anybody equally geared unless they’re anti mage.
Auramancy+Archery+Shadowplay = Treasure Hunter / Primeval
I’ve seen a stream where the 10 players on the arena match where using this exact build… so that might give you an idea of how popular it is. It’s just the most viable pvp archer build in this stage of content, no way around it
Battlerage+Auramancy+Shadowplay = Politician / Darkrunner
Another super common build, great mobility, good damage, gap closers, cc, if only you could throw fireballs…
Battlerage+Defense+Shadowplay = Fighter / Blighter
Probably the most well rounded melee build, a good amount of gap closers, nice cc, decent mitigation, and stealth so you can gank anyone anywhere, can’t go wrong with this as long as you understand the limitations of melee.
Defense+Auramancy+Occultism = Defender / Skullknight
T A N K, baby’s first character, you rarely die, superb in pve, annoying in pvp, good build for raid/guild leaders who steal all the loot from their guild because they’re the main tank
Occultism+Sorcery+Shadowplay = Angel of Death / Reaper
You’re open to most attackers, but play like an opportunist and you’ll do great, you have amazing sustainable damage, quite a few combos and some of the best area attacks
Witchcraft+Occultism+Sorcery = Darkweaver / Demonologist
Aoe disabler mage, not as popular as your average stealth ganker, but very desired in any group and much more durable
Battlerage+Defense+Auramancy = Soldier / Abolisher
The melee tank, it’s a very solid build for guild leaders or anyone who wants to boss people around and stand in the front of a raid.
Defense+Archery+Shadowplay = Strategist / Stone Arrow
A bow and a shield? who would have thought, it does work, one of few things AA did right, it’s definitely T1 against physical classes, but trust me most tryhard mages will make you cry
I also include a few support classes:
Auramancy+Songcraft+Vitalism = Priest / Cleric
This is what most people pick when they want to play a full support character and don’t do much research about the game. It’s very good indeed, but please consider other builds before picking it, you’ll have a really rough time before 30, and even after that you don’t have a spammable attack. Remember any heal will cancel your auras so you have to recast them. Great for those who want to help their friends all the time or if you want to turn your girlfriend into a walking healthpot/buffbot 24/7.
Defense+Auramancy+Vitalism = Bodyguard / Templar
Everyone loves a healer, a healer that blocks arrows and melee atacks and can break out of cc’s is even better. I’d just like to say Vitalism isn’t what you expect even at higher levels, while you have some extraordinaire heals, the cooldown of most abilities is way too long, so you might want something less passive than this build to avoid falling asleep
Witchcraft+Auramancy+Vitalism = Sage / Hierophant
The most badass healer you can be, horrible for solo play, but godly for groups, suitable for anyone who likes to support and do more than playing whack-a-mole with health bars or playing songs far from the action.