Archive for April, 2013

FFXIV Pugilist Class Breakdown

Monday, April 22nd, 2013

Sunday I informed you about the new FFXIV Gladiator Class. Continuing with the Disciples of War, today I bring you the FFXIV Pugilist Class and overview. This is yet another class type from Square Enix in their epic overhaul of Final Fantasy XIV: A Realm Reborn upcoming release sometime later this year in late 2013.

So what is this FFXIV Pugilist class? Its a warrior class that loves to use his hands and punch you in the face!

Keep in mind during this topic that everything herein is subject to change. While I do not foresee much changing in the near future, if anything does, don’t fret, I will keep this post updated with the most up to date information all the way to release.

As you probably have guessed, the FFXIV Pugilist class is a hand to hand combat specialization of the stereotypical warrior class. Usual armaments will include various types of knuckles made from steel, bone, or whatever else the Pugilist can find laying around. Because this class has a increased damage per second (DPS) potential, it will also have a reduced “tank” potential. There will always give and take to keep classes balanced.

If you are familiar with the original FFXI mmorpg by the same company, you will not be surprised to find that the FFXIV Pugilist will eventually lead to the Monk Job specialization. I will go into a lot more detail on advanced jobs, but for now here are the main jobs that will become available with the Pugilist as a base:

  • Monk – Available at Pugilist level 30 and Archer level 15
  • Dragoon – Available at Lancer level 30 and Pugilist level 15
  • Black Mage – Available at Thaumaturge level 30 and Pugilist level 15 (dont figgure, just accept it)

So to summarize, if you like to be up in the opponents face, but do not like the play-style of a typical tank, then maybe a FFXIV Pugilist is for you!

Here are the current abilities and traits for the Pugilist class:

FFXIV A Realm Reborn: Pugilist Skills

Name
Level
Cast
Recast
Cost
Range
Radius
Type / Affinity
Bootshine 1 Instant 2.50s 6 TP 3y 0y Weaponskill
Delivers an attack with a potency of 130. PGL, MNK
True Strike 2 Instant 2.50s 40 TP 3y 0y Weaponskill
Delivers an attack with a potency of 150. Chance for critical damage increases by 5% when dealt from behind target. Can only be used when in raptor form. MNK, PGL
Featherfoot 4 Instant 90.00s FREE 0y 0y Ability
Increases evasion by 15%.
Duration: 10s
Additional Effect: Wind damage over time.
Potency: 25 Duration: 18s
ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Snap Punch 6 Instant 2.50s 50 TP 3y 0y Weaponskill
Delivers an attack with a potency of 140. 180 when delivered from a target’s flank. Can only be used when in coeurl form.
Additional Effect: Changes for to opo-opo
Duration: 10s
Additional Effect: Grants Greased Lightning (Increases damage dealt by 7% and attack speed by 5%.)
Duration: 12s
MNK, PGL
Second Wind 8 Instant 120.00s FREE 0y 0y Ability
Instantly restores 15% of maximum HP. ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Haymaker 10 Instant 2.50s 40 TP 3y 0y Weaponskill
Delivers an attack with a potency of 170. Can only be used immediately after evading an attack.
Additional Effect: Slow (+20%)
Duration: 12s
ARC, GLA, LNC, MNK, MRD, PGL, WAR
Internal Release 12 Instant 60s FREE 0y 0y Ability
Increases critical hit rate by 20%.
Duration: 15s
ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Touch of Death 15 Instant 2.50s FREE 0y 0y Ability
Delivers an attack with a potency of 20.
Additional Effect: Damage over time
Potency: 25
Duration: 30s
MNK, PGL
Twin Snakes 18 Instant 2.50s FREE 0y 0y Ability
Delivers an attack with a potency of 100. 140 when delivered from a target’s flank. Can only be used when in raptor form.
Additional Effect: Increases damage by 5%
Duration: 12s
Additional Effect: Changes form to coeurl
Duration: 10s
MNK, PGL
Fists of Earth 22 Instant 3.00s 7 MP 30y 0y Ability
Reduces damage taken by 10%. Cannot be used with Fists of Fire or Fists of Wind, and shares recast timer with both. Effect ends upon reuse. MNK, PGL
Arm of the Destroyer 26 Instant 2.50s 130 TP 0y 5y Weaponskill
Delivers an attack with a potency of 50 to all nearby targets.
Additional Effect: Opo-opo form bonus: Silence
Duration: 1s
Additional Effect: Changes form to raptor
Duration: 10s
MNK, PGL
Fists of Wind 34 Instant 3.00s FREE 0y 0y Ability
Increases movement speed. Cannot be used with Fists of Earth or Fists of Fire, and shares recast timer with both. Effect ends upon reuse. MNK, PGL
Steel Peak 38 Instant 60.00s FREE 3y 0y Ability
Delivers an attack with a potency of 150. MNK, PGL
Mantra 42 Instant 120.00s FREE 25y 0y Ability
Increases target’s HP recovery via curing magic by 5%.
Duration: 15s
Requires: ARC, CNJ, GLA, LNC, MNK, MRD, PGL, THM, WAR
Howling Fist 46 Instant 300s FREE 10y 10y Ability
Delivers an attack with a potency of 190 to all enemies in a straight line before you. MNK, PGL
Perfect Balance 50 Instant 240s FREE 0y 0y Ability
Allows execution of weaponskills which require a certain form, without being in that form.
Duration: 10s
MNK, PGL

 

FFXIV A Realm Reborn: Pugilist Traits

Level
Name
Description
8 Enhanced Strength (Pugilist) Increases strength by 2.
14 Enhanced Featherfoot Improves evasion increase granted by Featherfoot to 25%.
16 Enhanced Strength II (Pugilist) Increases strength by 4.
20 Enhanced Greased Lightning Allows the stacking of a second Greased Lightning.
24 Enhanced Strength III (Pugilist) Increases strength by 6.
28 Enhanced Twin Snakes Improves the damage increase granted by Twin Snakes to 10%.
32 Third Wind Increases HP restored by Second Wind to 25%.
36 Enhanced Internal Release Improves the critical hit rate increase granted by Internal Release to 30%.
40 Enhanced Greased Lightning II Allows the stacking of a third Greased Lightning.
44 Mythril Peak Shortens Steel Peak recast time to 40 seconds.
48 Enhanced Mantra Improves the HP recovery increase granted by Mantra to 10%.

 

Will this be a class you will be playing? Please post comments below if you will be playing a Pugilist or any of the other advanced jobs associated with it. Be sure to check out next month as I go into detail about the FFXIV Marauder!!!!

FFXIV Gladiator Class Breakdown

Saturday, April 20th, 2013

Yesterday I enlightened you with the basics of FFXIV Classes and Jobs paradigm in Square Enix‘s upcoming re-release of Final Fantasy XIV: A Realm Reborn. Keep those discussions and comments coming as that is what will drive me to keep expanding on the inner workings and requirements of each job and class that FFXIV has to offer.

Today, we are going to dive right into the Gladiator Class. Keep in mind that we are still in Beta Phase 2 and some of the finer details might change slightly over time as the game gets closer to release. When and if that happens, I will edit this post and try to the best of my abilities to keep the most up to date information.

The FFXIV Gladiator Class is pretty much what it sound like. Bash and Crunch first, and ask questions later. This is your typical warrior style class. If we trace the roots of gladiators back in history, they were the fighting slaves in the coliseums with a sword and shield battling for the amusement of the onlookers in ancient Rome. FFXIV Gladiators will resemble this ancient style of fighting. With the increased shield defense, they naturally fall into a “tank” style of play. According to the FFXIV website, some will have a taunt ability to keep all of his opponents attentions on him and away from the lesser defended friends he might be playing with.

While some of the other classes may not be as straight forward, the FFXIV Gladiator is a warrior tank. In all mmorpg’s there are always tanks at the front of the battle taking hit after hit time and time again. While they may not dish out the most damage, they will definitely TAKE the most damage and stay alive.

As of this writing, it is assumed that the FFXIV Gladiator class will be required for 3 advanced jobs that can be acquired at level 30. (Remember you can always switch classes just by changing weapons) These advanced jobs are as follows:

  • Paladin – Available at Gladiator level 30 and Conjurer level 15
  • Warrior – Available at Marauder level 30 and Gladiator level 15
  • White Mage – Available at Conjurer level 30 and Gladiator level 15 (I know it doesn’t make sense to me either)

Check back often to see the other classes and jobs that FFXIV has to offer.

So is this your class of choice? What advanced jobs will you take first? I look forward to discussions, post below your thoughts and what you will be playing in the comments below!

Here are the current abilities and traits for the Gladiator class:

FFXIV A Realm Reborn: Gladiator Skills

 

Name
Level
Cast
Recast
Cost
Range
Radius
Type / Affinity
Fast Blade 1 Instant 2.50s 70 TP Weaponskill
Delivers an attack with a potency of 150. GLA, PLD
Rampart 2 Instant 90.00s FREE 0y 0y Ability
Reduces damage taken by 10%.
Duration: 20s
GLA, PLD
Savage Blade 4 Instant 2.50s 60 TP 3y 0y Weaponskill
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Potency: 200
GLA, PGL, MRD, LNC, ARC,
PLD WAR MNK
Fight or Flight 6 Instant 180.00s FREE 0y 0y Ability
Increases physical damage dealt by 30%.
Duration: 20s
GLA, PLD
Flash 8 Instant 2.50s 8 MP 0y 5y Spell
Increases Enmity in all nearby enemies. GLA, PGL, MRD, LNC, ARC,
CNJ, THM, PLD, MNK, WAR
Convalescence 10 Instant 120.00s FREE 0y 0y Ability
Increases HP restored by spells or actions by 20%.
Duration: 20s
GLA, PGL, MRD, LNC, ARC,
CNJ, THM, PLD, MNK, WAR
Riot Blade 12 Instant 2.5s 100 TP 3y 0y Weaponskill
Delivers an attack with a potency of 100.
Combo Action: Fast Blade
Potency: 200
Bonus: Restores MP
GLA, PLD
Shield Lob 15 Instant 2.50s FREE 15y 0y Weaponskill
Delivers an attack with a potency of 120.
Additional Effect: Increased enmity
GLA, PLD
Shield Bash 18 Instant 2.50s 150 TP 3y 0y Weaponskill
Delivers an attack with a potency of 110.
Additional Effect: Stun
Duration: 3s
GLA, PLD
Provoke 22 Instant 40.00s FREE 25y 0y Ability
Gesture threateningly, increasing enmity in target. GLA, PGL, MRD, LNC, ARC,
THM, PLD, MNK, WAR
Rage of Halone 26 Instant 2.50s 60 TP 3y 0y Weaponskill
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Savage Blade
Potency: 240
Bonus: Reduce target’s strength by 5%
Bonus Duration: 20
GLA, PLD
Awareness 34 Instant 120s FREE 0y 0y Ability
Reduces the chance of suffering critical damage by 15%.
Duration: 20s
GLA, PGL, MRD, LNC, ARC,
CNJ, THM, PLD, MNK, WAR
Sentinel 38 Instant 180s FREE 0y 0y Ability
Reduces damage taken by 30%.
Duration: 10s
GLA, PLD
Tempered Will 42 Instant 180s FREE 0y 0y Ability
Immediately cures Bind and Heavy, while preventing knockback and draw-in effects.
Duration: 10s
GLA, PLD
Bulwark 46 Instant 180s FREE 0y 0y Ability
Increases block rate by 60%.
Duration: 15s
GLA, PLD
Circle of Scorn 50 Instant 25s FREE 0y 5y Ability
Delivers an attack with a potency of 30 to all nearby enemies.
Additional Effect: Damage over time
Potency: 30
Duration: 15s
GLA, PLD

 

FFXIV A Realm Reborn: Gladiator Traits

Level
Name
Description
8 Enhanced Vitality (Gladiator) Increases vitality by 2.
14 Enhanced Rampart Increases damage reduction granted by Rampart to 20%.
16 Enhanced Vitality II (Gladiator) Increases vitality by 4.
20 Enhanced Flash Adds Blind effect to Flash. Duration: 12s
24 Enhanced Vitality III (Gladiator) Increases vitality by 6.
28 Enhanced Fight or Flight Extends Fight or Flight duration to 30 seconds.
32 Enhanced Convalescence Improves the HP recovery increase granted by Convalesence to 30%.
36 Enhanced Shield Bash Extends Stun duration inflicted by Shield Bash to 6 seconds.
40 Enhanced Rage of Halone Increases strength reduction inflicted by Rage of Halone to 10%.
44 Enhanced Awareness Extends Awareness duration to 25 seconds.
48 Enhanced Sentinel Increases damage reduction granted by Sentinel to 40%.

 

Want to see more classes? Come back tomorrow to see the FFXIV Pugilist class!

FFXIV Classes and Jobs

Saturday, April 20th, 2013

As you are aware, FFXIV is launching a new 2.0 version of itself called Final Fantasy XIV: A Realm Reborn (FFXIV). Some of you may have questions about some of the terms that are used in the game. I know that Square Enix does a fairly decent job describing things, but some people are still wondering exactly what FFXIV Classes and FFXIV Jobs are.

So, I thought I’d spend a few minutes and help you out. This post will just cover the basics. I will go into more detail later in later posts describing each in separate posts later. But for now, lets get a handle on exactly what the differences in FFXIV classes and jobs are. Each day this week, I will be adding a new topic or detailed ffxiv guide explaining in full detail the types of play that the new game is trying to achieve. As always if you have questions or comments, post them below.

FFXIV Classes and Jobs

So, first, lets go into eactly what is a class and a job. Usually these are the same thing in most mmorpg games. And you would be right in thinking so.. There was even a time where the FFXIV Live team wanted to get rid of both and put it all in the same category, but the man himself Yoshi-P put out a letter detailing that the distinction would remain. And I for one am glad he did.

There are four different classes in FFXIV.

  • Disciples of War – These are the masters of weapons and combat
  • Disciples of Magic – These are the magic users, casters, etc.
  • Disciples of the Hand – These are the cafters
  • Disciples of the Land – These are the gatherers.

With this in mind the FFXIV classes available so far are:

Disciple of War include:

Disciples of Magic include:

  • Arcanist
  • Conjurer
  • Thaumaturge

I wont list them all right now as we will be going over them in full detail in the coming days but this gives you a good idea of what to expect. Keep in mind also, that you are NOT locked into one class. You can change at any time, just by switching your weapon of choice. Now, once you do swap a weapon you start out at level 1 in that new class and you have to level up that class as you would any other. But hey, no more creating 10 different characters just to level them all up. Here its one character for everything. Rather nice no?

Here is where things start to get interesting. Some of the abilities from one class can meld over to another. For instance, if you are leveling up both a archer and a conjurer, you can mix and match some of their skills and abilities even while adventuring in a different class! Again, we’ll go into much more detail later, but for now, remember this post called FFXIV Classes and Jobs.

Moving on to Jobs. A job is a specific version so to speak of a class. At release there will only be 1 job for 1 class, but Yoshi-P has alluded that they plan to add multiple jobs for each class in the near future as they add in more content.

So lets take a closer look at a job. Mystra loves Bards. Can she play one? Yes. She starts out as a Archer but after a few levels she will get the option to upgrade to the Bard job. But what does that mean? We’ll get into the specifics later, but for now it means that she will get access to Bard specific spells and abilities but will limit here interaction with other classes. She might not be able to use some of here conjurer spells like she used too. Keep in mind that this is entirely optional. She does not HAVE to become a Bard. She can continue leveling as a archer with some conjurer abilities. This is usually better when soloing, but as you get into raiding and dungeons your group will start calling for some very job specific needs.

Just remember you can always switch back just by swapping weapons you change back to different classes.

Is it starting to make sense?

It is strange until you start playing a little, then these things will become more familiar. Keep checking back over the next few days and I will go over all of the ffxiv classes and jobs that you will be able to play.

If you know what class you will be starting out as, please post in the comments below. I’d like to hear why you like that class!

 

 

 

Tera Bot with Scripting Support for Tera Rising

Friday, April 19th, 2013

Back again with yet another great bot find. The guys at mmoviper have done it again with their Tera Bot called Tera ViperBot. This is a all in one bot that does it all from harvesting, to farming, picking up gold/items, leveling, radar and so much more.

What is a tera bot? It is a automated program that you run that will play the game while you sleep. Just setup the bot by telling it what you want to hunt, where you want to hunt, and how you want to hunt and press GO!

From there the bot takes off doing its thing. The tera bots at viper are fully supported with a friendly community ready to help out the new guys to the scene.

With their newly added scripting support, now users can make plugins to assist their farming. These include things like a campfire plugin where the bot will start a campfire in tera and wait until your stamina hits 120 again before the bots resumes with its tasks. Pretty neat huh!

But maybe farming is not your thing? With your viper access, you get full access to a tera exploits and tera hacking site TaultUnleashed. So best of both worlds if you ask me.

Finally their pricing is the best around. You wont find a cheaper botting site or exploit site anywhere in the world.. believe me, I’ve looked.

Check out one of their videos, and you decide!

GW2 Bot with Scripting support

Monday, April 1st, 2013

GW2 Radar Bot

So I found the website www.mmoviper.com. It has alot of really good bots on it, but today I’m going to talk about their GW2 Bot – ViperBot. This bot is amaizing. It supports background mode via a plugin, has plugin support to add your own plugins, and so much more. Here is a quick run down.

1. Patrol. You tell the bot where you want to hunt and give it “hotspots”. The bot will then run to these hotspots and look for things to kill. The best performance I have had is setting up hotspots in event areas. Because you only have to kill/tag one mob from a event to get credit and major xps.

2. What to hunt. You tell the bot specifically what you want to hunt, so it will bypass all of the trash along the way. Get a few names from the events or just enter what you want to hunt.

3. Harvesting/Gathering. Yep, you can have it run patrols gathering via the gather bot included. What is really good about this bot, is it doesnt use teleporting or things like that which WILL get you banned!!! To date, no bans using the viper bot.

4. Background mode. Have it do everything all while you surf, watch a movie or whatever.

5. Plugins. Make your own modifications to the bot to fine tune it or customize it for your class.

6. Radar. Get a birds eye view of things around you. Mobs, harvest nodes, etc.

7. Price. 30 bucks a year. You cant beat that. Most of the competition runs like 10 a month.. who wants to pay 120 bucks for a year to use a bot?

Ok, now the cons. Currently there are no pre-made profiles. You have to make your own. But in all fairness, they are really good at helping out newbs setup their hotkeys, spells, etc and get the bot rolling. They have announced a shared profile system, but its not ready for public yet.

Here is a video they have showing it off:

http://www.youtube.com/watch?feature=player_embedded&v=75NwEOPfLY4