Archive for the ‘Archeage’ Category

ArcheAge Exploit – Infinite Apex

Monday, November 24th, 2014

From time to time, various exploits will pop up in ArcheAge. It seems that the game is just riddled with them sometime.

The latest one is a APEX exploit that will let you basically get an infinite numeber of APEX. But you better hurry, if the last APEX exploit is anything to go by, this wont last but a few hours before its closed and fixed.

To read how its done, visit this link: Apex Exploit


Definition of APEX:

APEX is an item that grants Credits when opened. It can be traded between players, or purchased/sold on the ArcheAge Auction House. This allows industrious players to earn Patron status using their in-game currency (gold) while it gives players with less time a way to generate gold.

ArcheAge – Taming World Bosses

Friday, October 3rd, 2014

ArcheAge Taming NetIntroduction:
In Archeage you can capture a variety of different world bosses to be your pet. This means you can have some bad-ass looking miniature versions of bosses fight alongside you!

There are a grand total of 6 different weird and wonderful world bosses you can tame.

This guide will teach you all about the different world bosses, their locations, how to capture them and what the bosses can do as your pet.

Taming Nets:
So what’s the first thing you need to know about capturing world bosses? How to capture them.

You’ll need to initially craft either a Legendary or Mythic taming net (Depending on which boss you’re going for)

Legendary Taming Net captures:

Windlord (Lilyut Hills + Arcum iris)
Farkrag the Wanderer (Gweonid Forest + Falcorth Plains)

Mythic Taming Net Captures:

Tarian the Grim (Dewstone Planes)
Daruda the Watcher (Solis Headlands)
Harrod the Gatekeeper (Villanelle)
Flamelord (Solis Headlands)

For the full guide and complete tutorial, go check it out:

How to tame world bosses in ArcheAge

ArcheAge Guide – The most popular builds currently available

Tuesday, September 30th, 2014

You will often  find yourself mixing and maxing the various skills that are available. Some will seem to work, other not so much. Here we have collected what the community generally accepts as the quote unquote “best” class/skill combinations. As you progress, you may decide that these do not quite work for you, but as a general rule, if you chose one of these combinations you cannot go wrong. If you want to cheat and go ahead and see how you can best use these combinations, head on over to TaultUnleashed – ArcheAge

Witchcraft+Sorcery+Shadowplay = Hermit / Daggerspell
Want to make people put your name in their death note? well you’re on the right track with this. Some will argue that you’re missing a bit of damage for a mage, but who cares, you can kill pretty much anybody equally geared unless they’re anti mage.

Auramancy+Archery+Shadowplay = Treasure Hunter / Primeval
I’ve seen a stream where the 10 players on the arena match where using this exact build… so that might give you an idea of how popular it is. It’s just the most viable pvp archer build in this stage of content, no way around it

Battlerage+Auramancy+Shadowplay = Politician / Darkrunner
Another super common build, great mobility, good damage, gap closers, cc, if only you could throw fireballs…

Battlerage+Defense+Shadowplay = Fighter / Blighter
Probably the most well rounded melee build, a good amount of gap closers, nice cc, decent mitigation, and stealth so you can gank anyone anywhere, can’t go wrong with this as long as you understand the limitations of melee.

Defense+Auramancy+Occultism = Defender / Skullknight
T A N K, baby’s first character, you rarely die, superb in pve, annoying in pvp, good build for raid/guild leaders who steal all the loot from their guild because they’re the main tank

Occultism+Sorcery+Shadowplay = Angel of Death / Reaper
You’re open to most attackers, but play like an opportunist and you’ll do great, you have amazing sustainable damage, quite a few combos and some of the best area attacks

Witchcraft+Occultism+Sorcery = Darkweaver / Demonologist
Aoe disabler mage, not as popular as your average stealth ganker, but very desired in any group and much more durable

Battlerage+Defense+Auramancy = Soldier / Abolisher
The melee tank, it’s a very solid build for guild leaders or anyone who wants to boss people around and stand in the front of a raid.

Defense+Archery+Shadowplay = Strategist / Stone Arrow
A bow and a shield? who would have thought, it does work, one of few things AA did right, it’s definitely T1 against physical classes, but trust me most tryhard mages will make you cry


I also include a few support classes:

Auramancy+Songcraft+Vitalism = Priest / Cleric
This is what most people pick when they want to play a full support character and don’t do much research about the game. It’s very good indeed, but please consider other builds before picking it, you’ll have a really rough time before 30, and even after that you don’t have a spammable attack. Remember any heal will cancel your auras so you have to recast them. Great for those who want to help their friends all the time or if you want to turn your girlfriend into a walking healthpot/buffbot 24/7.

Defense+Auramancy+Vitalism = Bodyguard / Templar
Everyone loves a healer, a healer that blocks arrows and melee atacks and can break out of cc’s is even better. I’d just like to say Vitalism isn’t what you expect even at higher levels, while you have some extraordinaire heals, the cooldown of most abilities is way too long, so you might want something less passive than this build to avoid falling asleep

Witchcraft+Auramancy+Vitalism = Sage / Hierophant
The most badass healer you can be, horrible for solo play, but godly for groups, suitable for anyone who likes to support and do more than playing whack-a-mole with health bars or playing songs far from the action.

ArcheAge Tips – How to get Gilda per day doing daily quests

Tuesday, September 30th, 2014

ArcheAge Blue Salt Brotherhood

You can pick up these quests in Austera, Lutesong Habour, and Caernord.

If you start in Solis Headlands the best way to do the route is:

Solis Headlands (Austera)[To pick up the quests] -> Mahadevi (City of Towers)[Pick up the hellhound leashes] -> Arcum Iris [Raise mount]-> Tigerspine Mountains [Plant 3 flower vases] -> Falcorth Plains [Raise mount]-> RECALL back to Solis Headlands to collect all the quests.

(30+) Five Blue Salt dailies that each provide one Gilda each:
A Rare Perfume
Use 30 Crushed Flowers, Ground Grain, Crushed Spices, or Chopped Produce to create a perfume
Guerrilla Marketing
Available after completing A Rare Perfume
Place a vase in 3 spots in Lilyut
Raising a Wild Elk
Go to Gweonid Forest and raise the elk calf you’re provided
Raising a Wild Horse
Go to Solzreed and raise the faol you’re provided
Roadsend in Danger
Collect 8 barrels of gunpowder near Roadsend in Dewstone



Archeage Priestess of Nui

Four Priestess of Nui quests that provide one Gilda each:
The Goddess of Nui (10-30)
Talk to priestess again

The Hereafter’s Energy (16-30)
Bring a Memory Ink to a Priestess of Nui

Gifts for the Goddess (21-30)
“/flowers” a Priestess of Nui

A Lily Offering (26-30)
Bring a Lily to a Priestess of Nui





Archeage Scarecrow

Crafting Daily:
Hearty Meal, Premium Hearty Meal and Rare Hearty Meal
Each are crafted at the Farmer’s Workstation and turned in to an auctioneer for 1 Gilda Each
Edit: Note that the above require RAW Meat, which are gathered from pens made with 10/20/30k Husbandry, and not typical Duck/Chicken/Goose meat.







Mentor quests for Sharpwind Mines (30+) and Burnt Castle Armory (40+)
3 Gilda each
Repeatable ad infinitum:
Trade runs to Haranya
1 Gilda each
Trade runs to Freedich Isle
3 Gilda each



Looking for more ArcheAge exploits and guides? Head on over to TaultUnleashed – Archeage, you won’t be dissappointed!